Experienced Game / Combat Designer
Join us in bringing the world of boxing into a video game like never before!
About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role
The Experienced Games Designer would be a capable individual contributor responsible for delivering defined gameplay systems, mechanics, and features.
The role would contribute to team delivery by producing quality design work, supporting implementation, and collaborating effectively across disciplines. It represents a step beyond entry-level roles, with increased ownership and independence, while still operating within defined scope and guidance.
Ownership of well-defined gameplay features, components, or content
Contribution to system design, implementation, and iteration
Responsibility for delivering work to quality and timeline expectations
Collaboration with cross-disciplinary teams to support feature delivery
Responsibilities
Design and develop gameplay mechanics, features, and components aligned with the game vision
Contribute to systems such as progression, combat, or player experience features
Ensure designs support accessibility, onboarding, and player engagement goals
Create and maintain clear design documentation (feature briefs, flows, and rulesets)
Translate design direction into structured, implementable requirements
Ensure documentation communicates intent clearly to engineering, art, and production
Produce wireframes and simple player flow diagrams where needed
· Support prototyping of gameplay mechanics using available tools or engines
Participate in playtesting and gather feedback from QA, team members, and players
Iterate on features to improve clarity, usability, and engagement
Identify and raise design issues, contributing to solution
Work with engineering, art, and QA to implement gameplay features
Support tuning of gameplay parameters such as difficulty, balance, and progression
Ensure features meet expected quality standards and function as intended
Contribute to testing and resolving issues during development
Collaborate with cross-disciplinary team members to deliver assigned work
Communicate design goals and requirements clearly and concisely
Manage own workload across tasks, meeting sprint goals and deadlines
Escalate risks or blockers where appropriate
Design and support implementation of gameplay content, scenarios, or small features
Assist with scripting, localisation, and integration of content
Ensure content aligns with gameplay systems and player progression
Identify opportunities to improve own work and team outputs
Contribute to improving documentation and workflows where appropriate
Stay informed on relevant design practices, tools, and trends
Apply feedback to improve quality and consistency of work
Knowledge, Skills & Experience
Typically 2–4+ years of experience in game design or a related field
Understanding of gameplay systems, mechanics, and player experience principles
Experience contributing to feature or system delivery in a team environment
Ability to work with some independence within defined scope
Clear communication and collaboration skills
Works with general guidance, managing own tasks within defined scope
Makes decisions on assigned work, escalating more complex or ambiguous issues
Contributes to planning and delivery within sprint or milestone structures
Works closely with engineering, art, UX, production, and QA
Participates in team discussions, playtests, and feedback sessions
Builds effective working relationships within and across teams
Any Additional Information
· Unreal Engine 5 knowledge and Experience.
What we offer
Healthy work-life balance:
23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days.
Christmas shut down
Holiday exchange programme
Flexible working hours & pattern (Certain Hybrid models available)
Support for family life:
Enhanced Maternity and Paternity pay (subject to eligibility requirements)
Private Healthcare which includes Optical & Dental
Great office environment:
Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks!
Free parking - At our Sheffield site
Health & wellbeing support:
Company sick pay
2 days Wellbeing Days leave per year
Access to 24/7 doctors
Employee Assistance Programme
Learning support:
Learning days
Additional financial support:
Technology scheme (salary sacrifice up to £750)
Relocation benefits (subject to eligibility requirements)
Electric Car Vehicle Scheme (subject to eligibility requirements)
Discretionary Bonus
Connection and perks:
Wrap parties & company paid outings
Individual entertainment budget to cover team events
Steel City Interactive is an equal opportunity employer. We’re committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation.
If you’re excited about this role and believe you would add value to our team, but don’t meet every single requirement, we would still like to hear from you – please let us know about the value you would bring in your application.
NOTICE TO APPLICANTS
Please be aware that all applications for roles submitted through our website will be managed by our external recruitment partner, Amiqus. While they will handle the processing and management of your application, your data will remain securely stored within our Applicant Tracking System (ATS). We are committed to protecting your privacy and ensuring the confidentiality of your personal information. By submitting your CV through our website, you give your permission for your application to be managed by Amiqus and to be contacted by them on SCI’s behalf.
- Department
- Design
- Locations
- Sheffield
- Remote status
- Hybrid
About Steel City Interactive Ltd
Sheffield-based Steel City Interactive (SCI) was founded in 2020 by three brothers, Ash, Asif and Asad Habib. Formed around the idea of creating the first major, new boxing game in over a decade. The rapidly growing studio now employs 70 people and has partnerships with the world of boxing’s leading companies including the WBC, Ring Magazine, CompuBox, BoxRec, many other prestigious boxing organisations and many of the biggest fighters. During development SCI has created innovative, proprietary technology to bring the world of boxing to life like never before.
Our roots are in Sheffield, a city buzzing with music, food, sport, cultural diversity and the glorious Peak District National Park on our doorstep.